I think this game was really neat. The fighting was relatively simple, but the tension from the water made it very interesting. The levels were quite simple too, but again, the water and the setting made it make quite a lot of sense that it was like that.
I would perhaps have wanted at least the first level to have much slower water, at least in the beginning to give the player time to acquaint themselves and look at the surroundings without just thinking “is that the exit, where’s the exit” If the game actually tracks what the water level is when you climb each stairs and remembers it for the next, then there could be a special rule that just fast forwards the time so the game doesn’t become all to easy for those who just beeline to the ladder on the first level.
I think the difficulty worked out perfectly for me. A bit stressed there on the last blocking enemy before reaching the deck. The switch up with the boss fight was also really neat.
Yeah, I think I liked the game a lot.
Playthrough: https://youtu.be/PRXKOQTWZ-Q