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Very cool and unique style in this entry! I like it a lot. I think the simple combat was interesting and engaging too.

But I did have some problems, first and obvious thing was the errors in where walls and such were rendered or not. It unfortunately made it very confusing to figure out how the dungeon layout was.

The way that enemies didn’t show up also if they were on a diagonal also made combat very unforgiving since you could be attacked from a side out of the blue. The combat also was a game of attrition as far as I understood it and that makes such surprises even more problematic than they would have been if there was a health regen or eggs we could eat to gain a bit back.

It’s fine to not have health regen, but I think I would have needed those things fixed and added AD strafing with QE turning to stand a chance to reach the end. It’s also important that as a player, I feel like it was me that failed, but these things combined made me blame the game for my deaths, which isn’t good for wanting to try another time.

Over all though, very nice style and an interesting core mechanic.

Playthrough: https://youtu.be/XN07Cymbm8I