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The gun was defiantly in the mini game but since I use more controller than keyboard I shot it but also couldn’t figure out what button it was or if I had ammo left. But then I was saying that’s just a mini game opening and seemed it wasn’t curial for knowing all the tools for it.

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Yeah the mini game mainly serves as a "beyond expectation" starter, as well as a callback when players kill S-entity with weapons. Due to time problems I didn't implement console instruction and animated UI for minigame, but I'll definatly add one for the formal project!