I was quite confused, and I think a bit unlucky on my first attempt. Which also ended with the game crashing so bad that I had to uninstall and reinstall it to have another go at it.
The second time was the complete opposite of the first, and I quite smoothly got myself to the end.
I liked the environment, and the procedural generation worked quite well, I think. The fighting was good, though I would have liked a keybinding for attack as an option (e.g. Space). I don’t feel like there was much available strategy to the fighting since the enemies moved with same speed as me and followed me through rooms. So the only recourse was which weapon I chose to use.
Had the game been much longer, it would have started to be annoying with the fights since I didn’t have much agency/was just there to click the mouse, but as it was right now, I think it was fine.
The ending was a bit of a dud too. It could have been epic to have to get back to the start room, but that would have required to shake things up dramatically and increase the tension, not just entirely remove it. I think it would have been much better if the game had just ended with a text saying how we bravely rescued the chicken and against all odds manage to fight our way out.
But all in all a nice entry.
Playthrough: https://youtu.be/Fgttazw4Iss