Adding some new features. I’ve never made a computer screen inside of unreal. Was quite happy how it turned out. Also I’ve never made an objective system with multiple sub-objectives. So that was fun trying to figure out.
I made a keycard system to unlock doors. I didn’t really want to add an inventory system to keep it simple But since I plan to have multiple keycards throughout the game I needed a way to show which keys the player has. Hence creating an inventory system.
I’ve tested and adjusted a new sequence for the past two days. Not sure if its scary at all, probably cause I’ve run through it so many times. But I am finding it hard to create horror tension without using jump scares. So I threw in a basic enemy for fun during the end of the new sequence.