I took the cart up a giant hill and stopped to look around. This is sooo cool! I felt like it was a bit like old versions of elder scrolls!
Overall I like the concept and art and what sounds there were were good. The controls were good too, and I appreciate the fact that I could also use arrow keys (but would have liked to use Enter rather than just E - not a big deal.)
I didn’t play this to completion, though, as I would have liked more direction on where to go. I followed the path, then found the path splits and stuff. I’m sure the point of the game was to find where to drop the hero off at. But that just wasn’t interesting enough to me to keep trying. Sorry! Maybe if there had been other things in the world to interact with and talk to. Maybe some NPC’s to give hints or something. Or maybe have it be like really obvious for the first hero, but then there are other heroes needing delivered and then those deliveries require more to do - like opening gates, bribing trolls to cross bridges, etc.
I know. It’s a game jam. So your probably didn’t have time for any of that. But maybe food for thought.
Please check out our game and let us know if you have any ideas that would make it better! Thanks!