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The music really got me into the theme of the game. The 3 enemies were all very interesting looking but all acted about the same. I do think that a little bit of different ai for each would be a good addition besides slightly slower and slightly faster. That one bug looking enemy would make a very good charge type enemy. It’s not too difficult to calculate vectors behind the targets and set your enemies destination at behind the player or to behind the player at the direction they’re moving. Also, I ran into one glitch. I’m not sure if its because the players rigid body isn’t frozen. But the player’s rotations got messed up when an enemy hit me. And eventually when I’d hit WASD, they’d be almost inverted in directions because the players rotation was so backwards. I’m not too much a fan of the camera angle. You might want to consider having the camera turn at 90 degree angles. All in all, a very fun game that could become something really fun and interesting.