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It was an interesting combo to have all of the game be rhythm based. I totally missed that in the beginning, it should really have been stressed when starting the first level: “You can only move to the beat” and then I think, as others have pointed out that it would have been good to have the margin for being on beat be a bit more lenient. And with a visual feedback for that you are on or off beat with your presses.

The instructions only had information about throwable weapon, while it was a one time laser, but I seemed to be holding a chicken club and I’m not sure but I feel like some enemies disappeared after a maybe just walking into them? I’m not sure what happened, but the instructions left me confused because it looked like you got exactly one shot and needed to use it in the right place or you had to replay the mission because you didn’t have any other weapon.

But somehow this wasn’t true, because I could complete the second level.

Unfortunately the camera positioning was also really awkward for a crawler being much to far forward in the current tile which added confusion to where I was, which with my own very low rhythm based game skills made it very hard.

I really would have wished to have gotten to play the game with more forgiving margins and a better camera and feel smooth about moving around the dungeon to the rhythm. That would have been sick.

Playthrough: https://youtu.be/OzzekcF_bbo