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(2 edits) (+1)

Very engaging and polished gameplay! Really liked it, interested in the lore (if there is any) :).

thanks blankRiot. I'd originally planned to have a bigger focus on the story, but that fell by the wayside because there wasn't enough time. Only the levels names remained. Basically, the first rounds should have taken place in hell, and the last in heaven. The player would have been transformed into an angel through these levels. The first 3 level (dust, ash, bone) provide nothing special gameplay wise, only arena shrink and such. The 4th level (clay (surface)) would have added enemies, which are basically bullets with homing, that can shot additionnal bullets. Now the interesting part : the 5th level, feather. Because angels have wings, the player would have been granted the ability to fly, or rather to dash. That could have been interesting gameplay wise, but I couldn't think of any "level pattern" that made that mechanic satisfying in this short period of time. About the lore, 6th level is light, and 7th level is name. Basically, the names of the rounds are the recipe for creating an angel.
Thanks for playing, and good job with Ultrawarp !