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(+1)

This game was decently fun! I liked the variety of enemy types and how level 3 was on the "roof" of sorts. Pretty cool!

That said, the keys were a bit confusing. There was no way to tell which key corresponded to which chest/door, which I feel would've made this game feel more intuitive. 

Thank you so much for the feedback! I was thinking of making the keys and chests color coordinated as I work on this game more? 

(+1)

That would be cool! I'd also recommend making the end-of-level door key more distinct in another way- perhaps it could be bigger than the rest?