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Yeah, I tried setting the filter to linear in compositing... that fixed the issue. But now there's another problem: a white line around the sprite due to the alpha mode. Without premultiplied alpha, it gets even thicker. And yes, I tried both scaling down the sprite manually and using a version pre-saved at the target resolution.
https://imgur.com/a/otjfv41

(1 edit)

Is there definitely no soft edge on the sprite itself? Maybe your art program has a setting to premultiply the alpha or not? Make sure your program is saving the transparent pixels as black, i.e. RGBA 0,0,0,0.

Sry for the late reply. I see what you mean, I did soften the edges a bit in Clip Studio, but I’m not sure I want to get rid of that softness. Is there maybe another way around it?

You can keep the soft edge, but you need to make sure that the colour value for those semi-transparent edge pixels is 100% black.