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The attacking felt off for me and often didn't seem to work. I also thought it was weird how only level two doesn't require you to kill any of the zombies. The rotation speed when standing in place was very uncontrollable but seemed fine when walking. I do see the vision for the game, however the way it was executed is holding it back. I feel that the biggest thing the game would be able to benefit from is not having tank controls. Overall the game does work and you did a good job.

I appreciate your feedback. Yeah, the combat is definitely not perfect, nor is movement. I decided to put a collider around the sword, and whenever it touches the enemy, it causes damage, but the range of motion of the sword could be a lot wider. I quickly made an animation for the sword, to stack on top of my character Attack animation, and if I work on this more I'll made it a nice wide, sweeping attack. 

Lvl three was intended to have a key that you need to pickup in order to leave, but for the sake of time I just made you have to kill all the zombies. 

I'd love to hear more about your thoughts on what kind of tank controls would be beneficial, because I might expand on this project later. Do you mean like blocking or dodging? Blocking could probably help a lot.