A solid experience and I see the vision with the game. I appreciate greatly the rotation speed and music sliders, however they do not transition between levels. I enjoy greatly that level 2 did not need enemies to slay and level 3 does as its a great switch up from the objective. In addition, if the enemies are using navmesh some wander into the wall, I had trouble myself trying this with some enemies and its due to physics collisions overriding the navmesh. Great game and really appreciate the RWBY cover music!
Viewing post in Final Project - Black Ember - Palomar jam comments
Thanks for the feedback, and I'm glad you see the vision for the game. Some of my final projects end up being starting blocks for actual projects outside of school, like my Mobile Programming I Final Project, and I think this one might be, as well. At least for my own self-educating purposes, I want to practice a few more things with this one.
I'm glad that you liked the change in pace in level requirements! I didn't want things to be too monotonous. Eventually I may put a key in the third room that you need to find to unlock the door.
Yes, the nav mesh is something I'm still figuring out. I watched the video that was shared with us twice but I think some of the info that I got from another online source was outdated.
And I'm glad you like the RWBY soundtrack!!! Such a good show and great music. I had to