-Having to press a button to proceed dialogue is exhausting. And I can't press ENTER to proceed either. And in general, text options would be nice like instant text / display speed.
-Soveration isn't a word, and unlike the other made up words, using it in place of a nation's title(Republic, Union, State, etc) is plain weird. Or at least the word sounds like that, and not part of a made up name. At any rate, that in particular bothered me for some reason, though I assume it's some soviet-adjacent thing(but in that case just use the words that mean that?).
-Why is the speed up from running so minimal? I almost thought it wasn't doing anything. At that speed, may as well make it the default and remove running entirely. Though I think the headbobbing makes it seem less useful, because counting the seconds to cross a distance it seems to be ~1.5x faster, but visually the speed doesn't look much different.
-Having to re-present evidence to ask all the questions it spawns is silly.
-The shadow/focus that appears when selecting evidence from the Pieces screen is wrong when in 16:10 fullscreen.

-Not having Shelly walk down to the front gate after talking with her is jarringly inconsistent(just said she would join you), since you have David walk to and fro.
-Not sure if it's intentional, every time I open the pause menu it tells me that the game saves in the bottom right.
-The darkening effect when you choose what evidence to present to people doesn't reach to the vertical edges in 16:10.
-Earfold being the only indicator of more pages on the Pieces page is a bit too minimal I think. Missed it for awhile.
-I got the 'end' of being told the demo was over, but it seems like there is so much I didn't get done, I can't believe that was the end of the available gameplay(only two solutions after all that busywork of walking around and questioning?).
-Hiding the vial in the car trunk is kind of annoying, I was about to give up before checking the cars. Not even a hint from the dialogue, mentioning the ARC is in the car would clue the player in to check the car out, at least. Though, it seems like the vial can only pickup some leaves(I think it was from someone using an escape route), and nothing else. But that seems like a dead end, since the dog thinks nothing of it.
-I am stuck, only with the first two questions of Detail of the Incident answered correctly. This pales against last time, where I was able to 100% the garbage yard demo. I must be missing something obvious, because I'm not getting traction and I'm not having fun. After a couple hours I give up.
I like the new visualizations of what may have happened with some evidence(ghost guys). Writing seems a bit better than last time. Overall, it was decent fun but getting stuck made the already slow movement and iffy conversation UI really aggravating. Good luck with the continued development.