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For the open source category, you'll need to have a README file and License file. Might be a good idea to structure your repo a little so you have things like "assets" and "src" folder rather than everything in the root repo.

I like the music and sound effects. Really random that my ball/sphere thingy just goes through stuff though. Maybe start with slightly smaller and easier level so the player can understand controls and physics, and then get harder. Wasn't immediately clear what needs to happen. I would also make "spacebar" the jump rather than "SHIFT" since shift isn't as intuitive.

Maybe check out the scaling too, since on my screen I had "Please bring me some" and the rest was cut off the screen. Good vibes game and nice work on your submission.

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Thanks for writing! 

I didn't know about having the README and License files in the open source category. The folder structure is for sure very basic with everything in the root directory. Anyway, the project is very small.

The sphere passing through items is a temporary solution, which makes the game easier I hope. Still, I'm not too pleased about this.

An easier first level is an excellent idea.

I know about the SHIFT button issue.

Yes, something went bananas with the scaling of the screen, and the text.

Yeah it's probably not written anywhere for the game jam, however a README and License is a standard requirement for something that is open source (industry standard rather than "hackathon" or "game jam" requirement). 

Great job on your game and all the best for future projects.

(+1)

Thanks again! So happy to get useful feedback.

Anytime!