Yeah I'm not burning out on this any time soon. I think that's one of the benefits of having everything pretty much planned out way in advance, I'm not running into many, if any, writing blocks. It's just producing the visuals that are the bottleneck for releases.
My hope with that visual foreshadowing is that it isn't going to make things too obvious, but will be enough that once certain things are revealed in the future people will maybe replay/remember parts of the game and go 'oh, that all makes sense now' as to when things like that appear. I'm hoping that it doesn't all feel too predictable (people might have an idea of where things are going, but not be able to completely guess) and that I'm not overdoing it, but we'll see! I'm glad that this has drawn some intrigue from you, those flashes are there to make you think.
And thanks for playing, I really appreciate it!