Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

It looks beautiful, it feels really good, reminds me of sekiro in all the good ways

The designs are really top notch too, you got yourself something that I can imagine people on indie games youtube will be making videos about, especially since it's quite hard! 

My only gripe is the parry mechanic and telegraphs, maybe try and make it more obvious when an attack animation is starting on attacks, so that the player can get some feedback as to whether they are starting their attack to parry in the right moment?

Thanks for playing! 

I think it's hard to signal exactly when in the attack you should start your attack, since you can potentially parry using any melee attack, and each of them could have different frame timings. So there's no way to say "in this attack, if you start at 10f, you'll parry it at 30f" because you might just be using an attack that has 30f windup, 10f windup, or any other timing. Part of the game's design is getting a feel for each attack's timing to be able to make your own choices for which attack to use at any given point of time. 

(Although in practice, the 1st normal attack ends up being the easiest to parry with for everything at the cost of not being able to win most parry interactions. )