Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Note: When I say fullscreen, I mean borderless fullscreen.

-For some reason this happened to the master audio slider? I was in windowed mode([later] also in fullscreen) when it happened, I was using mouse. It also seems to be clickable from the other menus, like Graphics, which shoot it up to 100% or whatever.


-Logbook text(the 'I's) seems to break for no reason when scrolling through???


-Backing out of the subsections of the Logbook, it doesn't remember my place, and instead puts me at the top of the log book. I assume this is a bug, since the Status menu remembers where you were last when exiting Logbook, Weapons, etc. And maybe it's just due to my color blindness, but the selection color difference here doesn't stand out at all. I kind of have to squint to make sure my selection is right. The Status screen is fine since it has a bar on the right that acts as a cursor.

-Actually getting to the gameplay, it looks fantastic. Just like last time, but I recently got a high hz monitor, so it looks even better all smooth like.

-If you move the mouse then go back to controller, it will make the crosshair visible while not aiming, causing it to flick across the screen until you use the right stick. This is minor, but it's more annoying here since I'm alt tabbing to write as I go.

-Realized I can't use DPAD if I wanted to, for player movement. Just a bit odd, a lot of modern Metroidvainias allow that by default. My brother for instance prefers DPAD movement in these games.

-Got Dash Thruster. It seems like the text is broken for it. And since I have all these problems let me say what I have: 1080p, win10.


-And while I'm at it, this is the text under the Map Screen. I honestly can't tell if it's broken up on purpose or another visual bug.


-Directly after opening the map screen, the room name and coordinates will usually overlap. Once you move the cursor though, it's fine.


-I decide to restart the game, despite that annoying long intro. But all the text bugs I posted are still there. I go to the menu to try out the audio slider, and I realize that the directions for the sliders are backwards!!! On controller that is, holding the button then tilting right will move it left, and vice versa. Also the audio slider bug mentioned near the beginning doesn't happen with controller, but it does once I try to use the mouse. It also broke the Menu Volume slider, and it's just like the first visual I showed you, but now it's below the also broken master slider by the height between them initially.

-Gameplay is good so far, I quite like the ability to shoot while grabbing a ledge.

-After you release aiming with LTrigger, it will show the mouse without decorations.

-I got the kickslide bracers. It seems like when the menu is opened after getting these equipment items, it will default to Keyboard prompts in the description. It also happened when I got the dash upgrade, but I thought that perhaps I used my mouse and didn't notice. Also, the lettering, just like Dash Thruster, is all messed up. Lastly, its box was rainbow for first time seeing it. Which is neat, but it didn't seem to have a change in outline when focused, which made me think it was borked somehow.

-In this room at least, if I stand around here, I can 'throw' the weapon but instead it gets stuck in the wall.


-Also, the UI of this weapon(ammo and box outline ) will show up on top of the pause menus, ie Map, Status, etc.

-Lack of contact damage sfx is annoying when fighting the flying grapes swarm enemy thing. Keep losing HP because I don't notice one swarmling next to me. Though seeing the entry for the Bloat Fly, I only now realize that I can just walk past them.

-I got the shockgun. And now I see why you didn't bind the DPAD to movement. Perhaps pop up the weapon switch HUD even with only one weapon, so the player knows it has a purpose sooner?

-Got the wings. Menu text kerning changes now on different button focus I guess? Also, unlike the other equipment, it seems like the wings displayed the controller prompt instead of keyboard on first collection.


-Beat final boss. Got everything, but only 91% equipment. The fight is OK, but after the first death I realized it was that one boss from Super Metroid, so having a free safe spot in the corners made it easier. I also started using my grenades, and that helped in beating it 2nd try.

Overall, game is fairly fun. Enemies are a bit of a pushover, including the mini bosses. But, that's difficult to tune for this sort of game. Hope the UI feedback is helpful and not some weird one off thing for me. Otherwise, I felt like I had very little to comment on. Anyways, game's cool. Looking forward to future versions of it.

(+1)

thanks for the very thorough feedback 🙏

Lots of people have been having issues with the text rendering, it’s an issue related to rounding of pixel coordinates that seems like it’s hardware specific.