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(5 edits)

I like that there were multiple "challenges" to get through this time instead of just the one. I hope you'll add more interactivity and/or goals to accomplish in future releases.

A couple issues I'm having. 

  • Controls are leaking through while typing. For example, space still jumps while the text box is selected, WASD also move around still when they should only enter text.
  • The first door is sometimes not triggered by the AI saying the exact expression "Cortana, open the door." so I had to ask if there was another way and then it was able to open.
  • The backspace key sometimes only works once in the text box. So, I have to use the delete key instead to fix mistakes.
  • Random crash after being kicked out of the map to stare at a wall, stuck.
  • "3rd party game template" doesn't stop running after quitting the game.

First of all, thank you so much to take your time and organize the info. The report helps me a lot. There are so many things to test that it's getting out of hand... thank you so much!

"I like that there were multiple "challenges" to achieve [...] I hope you'll add more interactivity and/or goals..."

Yes, exactly at its core, it's already a system where I declare the script from a CSV without having to program it by hand. It controls actions and inputs phrases into the LLM (MoreThanWords\Nexus\MTW\Database\Levels\Level_script_tasks_1.csv). It's missing some details, but it's coming along nicely. Basically, I use a queue that stores tasks (I'm not using Unreal's native behavior tree...), and the tasks work by applying polymorphism (very elegant in terms of code). The idea is to make it easier to develop the adventure in the future :).

I've confirmed the issues you reported, and I'll fix them. Thank you so much for your help! Amazing!

No problem. I look forward to the future updates.