Hello again, just wanna say I enjoyed the update, and the new Kobold enemy units and their new lewd animation~. Looking good for the new level as well. I do have 3 bugs to bring in this comment.
1. The "Escalation" point system seems to carry over to the next level. I completed the hard difficulty mode on the old map then started the new map and saw I still had 400 escalation points.
2. In the new map, some enemies who jump over the fences ignore the player completely and run in circles around the spawn area with seemingly no break.
3. Kobold defeat animation seems bugged whenever a player gives in to their advances, the player ends up floating above ground slightly. Or it could be because of the kept over escalation points.
4. Health bar system doesn't seem to function properly after escaping a struggle from an NPC after they took off your clothing same with getting creampied.
I would like to know what you may work on next after this update if possible, and if it would be possible for more ideas myself and others in the comments could give you.
Ideas involving more positions, gameplay, so on.
I do believe the game needs to give the player the ability to cook the grenades, I purposely make them bounce off floors and walls so they can get rid of hordes quicker often finding myself a little too close to the blast radius.
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Hi, Diehard!
1. HMMM, It's really strange. Because I don't save the EP anywhere
2. That really strange. Where you walked in when bug start occurs?
3. Not because EP, its just currency. I know why its occur, will see how I can fix it.
4. Will fix it when game over scenes get implemented. Just have fun with kinda infinite health now
Next update I'll try to make cinematic. No sex animations I think, but update will come faster.
I made grenades very tricky. Also manually setting grenades by self is good, but complex idea. Will see, I'll add more grenades.