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(2 edits)

Probably the best game I've found on this site, I have very few complaints about it.

The gameplay itself is super unique and surprisingly fun to play, though there are some problematic encounters like with the Imp, where sometimes the screen just becomes impossible to do much of anything on when you start getting the giraffe shapes and honeycomb gatling gun things that already eat a lot of the playable screen space for your heart, but then the Imp goes and spams massive lava balls that make it even worse.

Art style is beautiful, and the scenes are stunning, though admittedly traversing the map becomes a chore when the places you want to go to are far apart with a lot of stop and go movement. It'd be nice to have the option to just click on a part of the map and automatically begin traveling to it without interruption, especially when going long distances.

Leveling characters can be very grind intensive as well, and apart from stat increases I'm not sure entirely what levels are for other than as a progression system to slow rank ups on characters.

Other than that, everything about this game is superb, I do want to ask though, will we be able to take save data from the demo and begin where we left off when the full release eventually comes out? From what I understand the demo is like, 25-ish percent worth of the full release, and I've put in a solid 10 hours of playtime as of writing this comment, I'd love to be able to keep all the progress I've made thus far.


All in all, fantastic game, eagerly waiting for updates on it, even considering joining the Patreon to support it 


Edit: Just finished the Demo, and I think I found some bugs. I didn't get a power orb from beating Nightmare, and I'm pretty sure I'm now softlocked out of being able to max rank my characters now, I might be in some sort of limbo state of pre-post demo, and post demo. I'm not sure.

Thank you so much! ^^

I'll try to answer your complaints as best I can. Some fights can be pretty difficult, and figuring out what to do and in what order can take some getting used to. I do plan on improving the balance in various, whether it be about introducing some concepts / shapes later, or reducing shape HP (which giraffe will probably get a slight debuff in that area in the future). So some fights might get even more chaotic than that later in the game, but the balance will be better in the early game and, if all goes well, the player will be better prepared to deal with this sort of situation!

I do plan on introducing fast travel later in the game, as well as implementing a way to simply hold a direction to keep moving that way automatically ^^

Currently that's more or less what levels are I suppose. Leveling will feel much more natural in the full game where all ranks aren't available this early. There will also be more to do and I have some EXP related plans which should greatly reduce grinding!

Your save won't work with the final game sadly, too much will have changed by then. I might add some sort of password skip that gets you to the end of the demo, but no promises there.

You're not meant to get a Power Orb from beating Nightmare! If you open the map menu and look through the various areas / floors, you'll see a treasure percentage above the map telling if you're missing stuff. You should be able to find what you need that way!
(There is also a walkthrough here: https://www.patreon.com/posts/119207938)


But yeah, thank you so much again! I'm glad ^^