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we need something that shows you cant pick something up when both inventory slots are full

Not sure how best to handle inventory. Might just ditch the idea of local inventory and put everything into Storage, and Storage is always accessible. For the shop at least.

there's a book clipping the scales... what was your artist thinking?

Don't worry, I noticed it but left it there(it's part of the shop scene) since it kind of looked like it was propped underneath to make it level like a table leg, which I thought was funny.

along the wall, and objects clip into it (also maybe it would look better if items like the teddies "look at" the right side, even if I've made the furniture face the wall unknowingly)

I don't think the clipping into the wall decoration is that bad. But, probably shouldn't happen. Item facing direction is fine to let the player choose I think. For example, if you put the long table by the window, you may want the teddies to face outside, or you may instead want them to face inwards, so you can get a better look yourself. But, the rotation of items will later be closeable by the player, not static.

just about managed to get to $300 by the end, $200 seemed pretty easy if you remember to charge double+ for high demand stuff

This is kind of challenging, because like you I can get $300 fairly easily by planning ahead and squeezing for profit, but it seems like novice players really have a hard time doing that. I think they underestimate the need to understand the systems, or rather I'm not communicating that well. This was also the case with Recettear, most people who bounce off don't understand how to effectively play. Short of spelling it out to the player with a tutorial or tips, it will be a hard sell. Because, the alternative is making the game way too easy for players who know what they're doing, while fair for novice players. I suppose that's why Recettear lets you keep your money after failing a debt and resetting, so novice players can keep up with the pace but suffer having to go through the days again.

do we eventually offer a "no thanks" option?

Yeah that seems about right. Though it's a little funny how you can do it by just offering insane prices right now. Not worth the time spent though.

I think we should have a small time delay between dirt spots spawning and giving the customer the "disgusted" mood - the shop would be pristine, a customer would spawn tracks just before I start the trade and they'd be immediately disgusted without giving me a chance to even see the dirt (I think that's what happened anyway)

Nice, that's the impression I wanted more or less. But I didn't add customers getting disgusted from dirt yet, so it's all in your head right now. Later it will be like you want, where after a point they will become disgusted with the dirt.

Ohhh that's what you meant by clipping. I thought it was the same height. Oops.