Might nerf Marcy just a little bit, but I don't mind if she winds up being a kind of "easy mode" until the player can unlock their sin subclass. I think I'll at least remove its ability to crit, since those numbers get craaazy. I was considering just making each attack deal damage equal to
her Atk stat, but that makes it pretty useless against enemies with higher Def. The next major update will really start getting into the meat and potatoes of combat, so I think I'll keep the changes to a minimum until that's released.
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fair, and not gonna lie when i first played the game, it did felt like from marcy to gremory it was like easy,normal and hard difficulty,
and a idea did just got up about removing marcy crits, maybe leave the ability to crit to vepar as rogue playstyle can rely on that, with marcy strengh it would be fair if to remove her ability to crit, and gremory dont exactly need crit when she relies on magic, but again it more your choice what ya do about it