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(1 edit) (+1)

The models showcase section seems unfinished.

Beat this Atlantis level (Probably the first time I see a cutscene) and beat the boss, though it seems when I clicked this menu, I still shot from my gun.

Picked Physx I think that's called: Used the grenade launcher on the brick house and the game lagged a bit.

With the Moon level: Beat it by destroying the cannon, then lost because the game was still going: This got me stuck.

Also tried other levels like the Gravitron (Kinda got stuck in the ceiling) and the sewer boss.

The Etna boss was a bit harder for me.

Something that personally annoys me a bit is how the starting weapon on the left is the shotgun because I find the chaingun more convinient.

(Also because in a way, a chaingun contrasts the rocket launcher more by being a fast paced hitscan-ish weapon vs a slow projectile one, while the shotgun is still slow).

As of writing this, I'm playing story levels (If that's what they are) but not in a chronological order.

Also discovered that shift + S is 180 degree turn.

The fight with Nayla wasn't that hard.

In Serenity, I do use G to fly in third person, but somehow it feels a bit weird.

I think I played most levels and also saw a lot of /agdg/ cameos and art.

Also got to see my mech being repaired when using the repair item.

Managed to see lots of new stuff.

the moon level bug is worrisome, there might be a small window of time between "winning" and still being able to lose before the win screen actually pops up.
i personally like the shotgun a lot, but i could make the gatling gun the default instead i guess.