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(1 edit) (+1)

Really nice dungeon crawler. The art style is lovely and the tracks are good, ESPECIALLY the final boss track.

The gameplay is neat but does suffer from a lack of variety. Every floor has one single enemy, aside from a random(?) event in a closer that made me fight an enemy from an earlier floor, so fighting them gets repetitive. It would be nice if Marisa’s hitbox was a little more clear because lots of the patterns have micro dodging.

There is stuff to be said about balancing. The MP potion seems really pointless, because in exploration moving between rooms regains 5 MP while in combat just waiting gives you 15, in addition to 10 health. So the 20 mp from the potion doesnt seem worth it other than speeding up mp regen during exploration. Also, I’m not sure if it’s intentional but the damage dealing potions only last for 2 turns in practice because the turn you use them will deduct 1 turn from the 3 turns they give, meaning if you don’t attack with the enhanced damage type in these 2 turns you basically wasted a turn by using the potion.

Some QoL stuff that can be added is giving Marisa a faster speed while exploring and increasing animation speed in battle and transitions. Also, should let you use a potion whenever because you can’t discard potions otherwise.

Some more item types other than potions or an equipment mechanic to change how your broom does damage would be nice to add if you decide to expand this game.

Edit: Also forgot to mention but the starting cutscene dialogue has white text over a bright grey background which makes it hard to read.