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more boring stuff - for others game development seem to be something exciting - I mostly just work ๐Ÿค”
turns out the real work is with the graphics
and let me tell you - making a main character is 10x harder than anything else ๐Ÿ˜“
and even with extra attention they end up horrid ๐Ÿค”

long story short I remodelled Zortch - by hand from top to bottom

you will need to trust me on this - there is little difference ๐Ÿค”
the neck was adjusted, shirt was tucked in, boots fixed
and now the fingers are animated - might as well ๐Ÿค”

turns out you need good topology for good animation 

anyway then I made another mistake: how about showing all weapons on the viewmodel

in the previous game no matter what gun you had you held the shotgun
as originally no mirrors were planned and it was only meant for a model for security cameras ๐Ÿค”

now adjusting 17 models is a lot of work and a lot of weird things happen
here we see Zortch running along with her little walkie talkie

it's both amusing and tragic ๐Ÿค”

another amusing thing - the redesign of the main villain - the doctor ๐Ÿค”

he is meant to be a scary figure - but so far he looks like if Gilbert Gottfried was a borg ๐Ÿค”

or maybe he looks like more of a crazy dentist on the loose? ๐Ÿค”

if anything he has the attitude ๐Ÿค”

so only one major model is in need of finishing (the jeep model)
and the rest are optional ones..
alas this is the part where I'm getting tired and not sure what to do next ๐Ÿค”
character wise it was a smooth sailing - in fact this might be the first fps game
where feature creep was outdone by creature creep ๐Ÿค”
now only if I was good at making levels too ๐Ÿ˜“

anyway that is all for now..
until next time!  ๐Ÿ‘‹