Thanks a lot for all the feedback and compliments, especially in your second comment below. Really curious about your dev friend you mentioned, completely understand not wanting to mention his name here but if you want feel free to leave your discord and maybe connect us. Sounds like I could learn a lot from him.
I'll go over your points 1 by 1:
- Gamepad support - If more people ask for it I'll consider it, but not planning on it as of now.
- Downloadable version - Unless you're on firefox which could cause issues, the web version should work perfectly fine(lmk about any bug you encounter and I'll fix it tho). Still, if you prefer a PC build, happy to send you one privately if you'd share your discord. I just think most people won't bother downloading it while it runs on browser.
- Low rewards - Most feedback has actually been the opposite, which is why almost every devlog(and updates that don't appear in devlogs) nerfs them. Even now, gold from quests(~25g each) and runs(30g lowest diff) adds up fast. Getting just 5g in hours sounds super unlucky even just from drops. I definitely suggest doing more quests and completing runs tho as those are the main non RNG sources.
- Controls - What exactly felt off? The way movement handles or just the keybinds? If it's the keybinds themselves, you can rebind them in the menu. If it's the feel, lmk and I'll definitely look to improve that.
Again, really appreciate the feedback. Saying this could blow up the genre is wild, especially with how good other games in it already are so thanks again.