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(+1)

-Playing tutorial, all is good so far. Then we get kicks. The kicks are fine, and I like the comboing after a good ole wallop, however the default key is questionable. Maybe I'm just odd, but I almost never press any keys besides spacebar with my thumb when doing FPS controls, so it's a reach for the index finger to hit v. Anyways, thankfully there is  a way to rebind it.

-I find it inconsistent that you kick off walls/people by clicking instead of using the dedicated kick button. Though it seems more ergonomic to do it that way.

-Sometimes holding RMB won't block. It happens if you start holding RMB, then swap your weapon(and some other animations/actions?). Then you have that disconnect of thinking you'll start blocking as soon as you can, but instead your character is standing there like a dumb dumb as his skull is cracked.

-Got to the arena with the shotgun outside. Was going okay ish, but then I notice the gate was down so I tried to walk out to get the pistol with 2 bullets I left when picking up the shotty. Then it was an invisible wall, so I got pwned. Please don't do that, even if gameplay-logically I should have to stay in the arena. Though looking at it again, I think it was just a hole in the wall I didn't notice before, since I think I saw the ramp past another wall. Point still stands.

-I died in that boss arena, but I was able to respawn at the boss with the shotgun which I used near the beginning of the goon beatdown. Not sure if intended or not, but it quickly whittled down the boss. I then beat him, and I guess that's the end of the game.

-Since it was short, I am doing another run on hard mode. Seems like enemies do lunge attacks now? Or else in normal it was so easy that I didn't notice. Also guns, getting a taste of my own medicine.

-I notice that items you pick up at 100% durability instantly become 99% when in the HUD. It's a bit silly, but should be made consistent so it doesn't distract the player.

-Boss this time is more engaging, but the previously mentioned no-blocking-after-weapon-switch is really annoying here as he keeps breaking my weapons and I don't think I can out run him.

-I realize I can use the kicks to stun the boss, which makes it less annoying as I can kick when my guard won't come up. I then beat him fairly easily, since the kick allowed for a way higher DPS.

Gameplay is fairly solid, had fun lining up the baddies and kicking them like bowling balls. Then you can go to one that was knocked down by a kick, and after only a couple hits they can be kicked too. Not a big fan of the visuals, it looks rough in a not so appealing way, almost 3D mobile game like. Though, I must admit that as a whole it communicates the theme of grimy alleyways and thuggery quite well. Keep up the good work.

(+1)

I fixed the Blocking flow issue! Thank you!