Hi! Thanks for the review! I appreciate the criticism, and hope to address alot of it.
Admittedly, we had planned for a lot more in regards to things to do (originally had options to train stats, different jobs, etc) but we had to cut a great deal of it by the end of the jam. Some features (bandits, etc) were only half done by the time we submitted. Regarding job balance, there are a total of three jobs in the game, the mines, the customs house during the daytime, and the customs house at night. If you are an Avarga (big crab race), you will get paid extra at the mine, otherwise, the night-time customs house pays the best, at the cost of max HP. I do agree though that the money from the customs house should be increased, and more jobs would help.
As for Tilesets, we realised early on it would probably be really difficult to get the custom tilesets for each of the areas done in time, so we decided to go with other assets instead. I would have preferred to go with full custom tiles but half-custom, half-premade tiles would have looked out of place and not meshed well together. Going forward I would push for more custom tiles, but we simply didn't have enough time :(
A big thing we could have done before we submitted was more hints as to followers, and more methods to get them. There was going to be alternate methods of getting some of the followers, but towards the end I ran out of time and was worried about breaking something last second.
We hope to have an updated release after the conclusion of the game jam with fixes to these issues and clarification with player options.
Thanks for playing!