I love a game that makes me sit there for like 5 minutes planning things out, and that knowing how the game works helps that. Like planning around the small walkways the enemies couldn’t fit in, getting them trapped and funneling ’em towards the human to help me. Its progression as a player, not the game per sey, I dig it!
It’s definitely addictive to play, played it a couple times now, I want more levels! Pretty tight controls, things work as you’d hope they’d work for a game like this. The Risk Of Rain vibes to the music fits well with the visuals; the music matches the color tone, if that makes sense? Would love if the music seamlessly shifted between the different tones when you switch character, would help the immersion.
I felt it was easier just restarting a level after either of my bots died. Could help if in some levels, you need the delivery bot to die.
A couple of the levels did feel like the 3rd character wasn’t really needed, like you added in things for the 3rd character to do, just cause? But for that BIG open area level use the small bot for mostly, having the camera just an eye in the sky felt like enough of a role because of how large the level was. I guess all I’m saying is, you don’t need to force a “single action” just to make one of the characters feel more useful in a specific level. Cause it’s a lot of switching between characters already.
If you win the “I want to play this as a full game” or not, the team should keep going on this!