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Cute game.
I do like how the game looks. Sounds and music are nice.

Why you lock some rare rooms, but not the others? You can easily just run through sublevels, just dash and evade.
You can loot chest if it contains a key, you do not need to clear the room.
Some damage feels cheap, you enter a room, enemy was already near the door and hits you.
Found out that you can slowly enter a room and just stand in the door frame, not alerting the enemy. Not sure if you are intended to peek like that.


  • When you dash into the next room you may push yourself back into the previous room for a moment. (Rarely)
  • Additionally you can even trick the game into not moving camera into the room you entered. (Happened once, I was receiving damage from other room)
  • Map and compass suppose to work for a level or a sub-level? They are working at all sub-levels.
  • At sublevel 5 - cutscene breaks with white rabbit character receiving damage from something invisible, after witch he just stands there.


Game plays well. I didn't find any broken items. All of them feel like simple +1/+2  buffs, nothing critical, but I am not sure how differently it will play in the whole run.

Good luck with your Alice-like.