Was interested in finding the design doc in the folder, I figured I'll keep it for later but the dialogue in the first 4 missions was so strange I stopped to check it out, maybe I'll learn more. I didn't but it is good you got a mission statement,.
I wanted to say it is too easy at first, and never had to use dodge or even slowmo, but Nyna spiced it up. Although I think in the last 30% of her health she bugged out, and just rubbed against the wall while I sniped her from relatively far. Same happened to AGDGBot in Atlantis, and Isaiah boss at Etna.
Otherwise bosses in general seem to make the game interesting, Sewer boss was interesting, but both him and mecha dino need more danger. But the mobs are just a tedium at their current state. Maybe some rockets could be faster.
Nuke looks gorgeous, love the Shredder. Laser Cannon seems louder than anything else. Not sure if it is a feature or a bug that Flamethrower reaches at the other end of the map, but seems a bit unfair towards Shotgun. Not too unfair though, that thing is a beast close-range.
At the Moon level, somehow clicking on Continue, continued the level being played, before moving on after 3 seconds. Shooting the destructible wall have tanked my framreate to 1 for several seconds. Both time.
I am vibing with the music.