I streamed this and you were there, but a quick rundown:
- Resources and maps are fine, only aspect I'd fix is giving the protagonist a walking animation and maybe touch up his idle animation.
- Get rid of the sprites resizes enormous for portraits, they look very off. If you want that effect, go for using them as "face size" instead.
- Cute windowskin, but I'm not very sold on the font (minor nitpick).
- The concept is nice and original, but I'm mixed on execution. My biggest gripe by far is not being able to cancel out of attacks and repositioning movement.
- A lot of stuff isn't explained, a simple statement during the first encounter with mechanics would suffice "you can't correct movement, so be careful", and similar things when new gimmicks are introduced.
- The gimmicks are introduced at a good pace, but I'd say there's too many minigames per turn. Less enemies (or decreasing their effective range/giving them milder skills as a cooldown) would help so it doesn't feel as annoying to deal with.
- Fuck the snack snake minigame.
- Reloading is horribly slow. Speed up the entire game over scene and let me save anywhere.
- Some minigames feel like they don't give you enough time, though it could have been bad luck.
- A menu to check my base stats an the effects of the skills I get would be nice.
- I'm not sold into the story and dialog, mainly because I don't like kiddy protagonists and partly because the humor just doesn't work for me.
Overall a solid effort that could do with some polish, and take my feedback with a grain of salt: I'm not particularly good or into minigame based games like this. Still, definitely a good effort and I can see how programming it could have been challenging! Good job.