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cirno with a gun, woooo
i'm gonna be super honest, those were some of the least appealing gun sfx and vfx i have ever seen in my life.
it's really hard to get engrossed in a shooter when shooting at the enemies is extremely unsatisfying.
i found kind of weird how the direction the character is pointing at is handled by the mouse rather than by the direction you are actually walking towards. this leads to the weird situation where you are walking sideways, backwards etc
maybe having a separate sprite for the gun, with the gun pointed via the mouse and the character oriented by the arrows would be more appropriate?

You are right, sfx and vfx are not my forte and I've been focusing more on features than presentation but hopefully that will change. 

Funnily enough I had cirno turn into the direction she was walking in but I was told to make her look at the pointer instead, I agree it looks weird and I might try to take a hybrid approach in which the legs and the torso turn independently: legs pointed in the direction of movement, torso pointed towards the louse.

Visibile weapon similar to enter the gungeon has also been planned for a while but I've been postponing it, now might be the time, I do need to make presentation better now that my core gameplay is in place