That did it! Thanks!
NPC really is the star of the show. More of him please! Seriously, this sort of comedic dialogue appeals to me. There's a serious element to the game, but then it is broken up by moments of levity and it works.
In a sea of RPG Maker clones that cobble together free assets, Saqer's Paradox has its own style and everything is clearly made by hand. You can just tell. It all blends well together and has its own harmony. It really looks like its own game vision and world.
The lighting and shadow is really unique as it forces my eye to scan beyond the horizon, giving the game an extra explorative element. I can already start to imagine settings like jungle or forest to get lost in!
The combat is a little bit on the button-mashing side of things and I found that I was repeatedly hitting the attack button, but I'd imagine there will be more varied commands beyond this demo. It would have been nice to get a sneak peek into a township or some story, but for what it is this is a really strong tech demo and I'll be paying close attention to your progress!