Thanks for the review! And glad you liked it!
NPCs spawning near cliffs is a problem I'll have to tackle sooner or later, but might not have a decent solution. We'll see. But there's no real way out of a game like this not being chaotic and unbalanced, but I hope that's fun to mess around with!
And about combat: You don't have to treat it 100% like a numbers game, as you can use not only attacks and defending, but also kicks and dodges to gain a huge advantage: Kicking blocking enemies severely drains their stamina, and dodging heavy attacks instead of parrying them can net you a nice stamina advantage.
On levels: enemies and the players are 1x1 on all accounts, plus modifiers to make the game easier or harder, that'll be customizeable in the options menu coming soon. But because your own ability and build matters a lot more than 2 extra points in strength, levels are more of a suggestion than an absolute in terms of what you can handle.
Oh, and you can just right-click when looting to get all items instead of going through the amount selector.
Hope I can meet your expectations in the coming updates!