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I liked the art and some of the mechanics could be good. I can imagine this as a fast paced game with lots of things to dodge.

I’ve read the other comments, so I won’t repeat what they are saying, but I mostly agree. I would like to add that, being a left-hander, your game is hard to play without supporting key rebinding or just setting things up so that you can use arrow keys along with wasd, and other keys have another binding that would be more comfortable.

We had the same idea with delivering supplies in a time of conflict, but went with a pixel puzzle-platformer instead. Please try our game and let us know what you think of it! Thanks!