Linux version appears to mostly work fine, but I couldn’t hear any music except on the main menu.
- This is my fault for using a tiling window manager, but having the two intros skip on any input means I missed the legal disclaimer and the intro from having to hit a key combination to switch to fullscreen. So I only got to read/see them after I enabled fullscreen in the options then exited and started again.
- Did you do the music? The main menu theme is schway as fuck. I don’t know anything about touhou but I recall there being a big musical following.
- There’s no UI juice on the difficulty select which was a bit jarring, I could’ve sworn the main menu had highlights and click flashes.
- Thank you so much for using F as the interact key instead of E
- Your explosions have mixels, that’s really jarring. On the other hand, the pixellated text during dialog is also a little harsh on the eyes and could use a thin outline or something
- That Ice ammo looks just like some of the ammo pickups from Star Wars Dark Forces
- I like that ICE is playing everything completely straight. His intro gave me horrible flashbacks to Cuff from that Isekai game Sony made and thankfully he’s nothing like that.
- Once you get into the base it’s a bit hard to make out what’s floor and what’s walls. In general you need to employ more contrast in the tileset to make important objects a little more distinct because it all sort of blends together at the moment.
- More fast-paced top-down shooters tend to frustrate me so I really appreciate this being a bullet hell crossover, dodging patterns is less stressful than trying to time shots against one-hit kills like in Hotline Miami. It’s reminding me a little of Barkley 2, I backed that back in the day and am disappointed it fizzled out.
Great game. I don’t know if it will have wide appeal but I like it a lot and the Touhou fandom is a huge pool of potential customers. I think the only thing you really need to focus on is clarifying the visuals.