For how specific and unique the units were they seemed very frail and disposable. This may be a skill issue on my part but some of them seemed doomed to death from the start of the map. I feel as though I may have been softlocked due to too many KIA in the missions. A lot of them died before I even used their abilities once, which is a shame because of the whole deal with upgrading them during the base sections.
For a menu heavy RPG such as this the UI could be a lot more responsive in terms of the little things. Mouse over and click sounds and animations. It was a pain to have the skill buttons on the bottom left of the screen when the units are in the middle, some kind of popup around the character might've helped to better assess all my choices. Especially since it's most likely the first and only time I will get to use their abilities.
The combat screen worked well, but visually hard to parse. I can't tell who is on what team. I'm not sure if there were different types of enemies, as they look the same.