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(3 edits)

Thanks for the feedback. I’ll investigate the 45-degree issue .there may be something off there.

For the clock, it’s intended to have a fixed rotation, but it's possible there's a bug. I’ll take a closer look.

If you want to experiment with normal pendulums, Look at ghost flame.

Level 9 will have fewer , bigger bullets


The most complex and interesting levels come right after the ones you played.

I had some time to kill so I played some of those other levels, and yeah they're really cool!

  • Snowstorm and Vector Field both had issues where I would respawn and then immediately die.
  • Eternal never let me return back to the level select- I had to refresh the page to go back.
  • Stars is another one that feels really cool but the acceleration felt off? I don't recall any (noticeable) acceleration on the other levels.
  • That collision issue might be because of the instant restart. Godot tends to run physics and frames seperately, so if the frame isn't showing the latest physics where there is a collision, this might make it look off. Maybe like a hitstop death animation would fix it and add juice?