The environment and cameras were pretty rushed. I'm sorry you had to deal with that jank!
I appreciate the suggestion on the movement changing to be based on the current camera after directional change rather than release of all keys. I've been thinking about just going to a modern third person camera, but this is a good change to make if I stick with the fixed angles.
Thank you for playing Tamabuki! I intend for things to be much more polished by next demo day. I hope, by then, it won't be just a promising concept, but a lot more intuitive and smooth to play!