Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 118 to 157 of 177 · Next page · Previous page · First page · Last page

7/10

How freaking rare are Spike tasks ?
Or do I need to unlock them first?

(+2)

Excellent game!  Just finished up Stage 2, can't wait for Stage 3!  

Only bug I noticed is that the Extra-Normal Upgrade option disappears after a Radiative upgrade reset.  This is resolved with a page refresh, though.

Keep up the good work!

Glad you enjoyed it so far!

I'm aware of that bug, I will make sure it will be fixed for the next patch (which may be 3.0.0).

hey why cant i purchase soccer dude even if i resetted? (i had 16000 malignacy)

Click Metastasize again. That should put you into "malignant upgrade purchasing mode". And when you've finished selecting the upgrades you want, click Spread to reset, applying the new upgrades

(1 edit)

Thanks! so basically you have to reset to buy a malignant upgrade

(1 edit)

I don't understand it..


nvm it was broken. i refreshed its all good

Ive got the stone guy, and the coal guy. I dont know how im supposed to progress.

The quest in the bottom right gives you a goal, and mouse over the grey or red boxes by the Coal and Stone LOREDs to see what they cost. That's the buy button!

OHHH
it didnt show up initially, i had to go into and out of full screen for it to show up :/

wait, why does the bar for production finish halfway?

Html5 issue, it's full of miscellaneous issues. Unless it's actually broken, but 🤷

Great game! Been following since Kong days

Thanks!!! That's neat. I still update it on Kongregate with major updates, in case anyone still plays there. RIP

I would like to say right off the bat I love this I couldn't stop playing this. One problem after I stopped playing for a bit I came back so I would have tons of stuff or so I thought. Everything is gone. Back to stage 1. Square 1. Is there any explanation of why this occurs? It might just be because I am using a chromebook

Your save is stored as a cookie! So if you ever wipe your cookies, that's it.

I'd recommend downloading the zip of the Windows version anyway!

(+1)

thanks for letting me know, I knew it was on my end but I didn’t know what. I played it on my school issues chromebook which freaks out and will reset every once in awhile so it was definitely caused by that

Nice idler/incremental! I'd like stronger color distinctions between items that can and can't be upgraded or purchased. I'm colorblind and the black to light black buttons are just about the same to me.

Deleted 3 years ago

Okay, there's a new option in the menu (Afford check). I set every checkbox's color to their LORED's color, let me know if I should just leave the checkboxes white.

Oh no! The game won't load now, I'm just getting a black screen

Which browser are you using? It loads for me on Chrome.

Chrome. It works in a new incognito window. Maybe some issue loading my save?

I've pinpointed two areas that were causing some saves to not load. See if it works!

Umm... yeah i think theres a softlock issue... right off the bat it wants me to buy a stone boi and normally that wouldnt be an issue... if it were possible

ill keep playing and trying to figure it out but if i dont reply something like "oh nvm i got it" then please fix it

even if i did, you still need to work on certain mechanics like for instance the iron and copper costing each other. Why cant you just make each refinement cost their ores?

Oh, sure, I'll change it for you!

The Stone LORED costs Iron and Copper.

Not bad i dont even understand it but its really not that bad!

i cant seem to get enough growth to get rye, is it because i upgraded growth too much too early? did i get softlocked?

(1 edit)

i cant metastasize every time i do it it resets me but i cant buy any of the special upgrades

Gotcha. Will try to make sure this can't happen in the update

Thank you i couldn't even get to the boss or anything but i love the setup its simple but cool

Good game and all, but I lost my progress. I got to... that red guy last time I remember. Malignancy or something? Whatever the first red guy is, I got to there.

Your save is saved as a cookie, so wiping cookies deletes your progress. I recommend the Windows version, as it runs better, too!

(2 edits)

Great game.

Stage 2 is an absolute pain in the ass though.

Those absurd interconnected resource chains...

the fact it's borderline impossible to not have a ton of negatives until way later on...

Also, it says there's 40 malignant upgrades.

However, number 39 is Routine, which is by definition impossible to "obtain"...

...so what's number 40, and how do you even get it? It also doesn't show up under Locked.

Routine is the 40th. The count goes up to 40 when it's purchased, but then it gets reset immediately so it goes right back to 0 or 39 before the UI updates the count.

Oh, that makes sense.

I could swear Routine was #39, but guess not.

(In terms of how many total you've seen, it really should keep track of that though.)

I may just remove the count. It seems like the best option.

That, or I will exclude wacky upgrades like Routine from the count.

how to get the battery for the growth lored?

Do the quest to unlock the Joules LORED!

what the heck do the hand things do? (noob question I know)

Example: if you put the Iron Ore LORED on hold, the Iron LORED won't be able to take any Iron Ore.

(+2)

Came back after a good while to see some pretty awesome updates! I'm excited to play through and explore the added content.

Found a pretty significant bug, though: If you click to metastasize, select a few upgrades, but then cancel metastasis, the malignancy is still spent but the upgrades remain unpurchased. It's super easy to go, "Oh, I can grab another (formerly locked) upgrade if I just had 200 more malignancy, better cancel," and then bam! An hour of progress lost.

thanks for that. I'll take a look at it as soon as I can

Wow, stage 2 was bigger than I expected!

Another bug: I pretty regularly crash the game when I buy an upgrade at the same time as it becomes unavailable due to resources being consumed otherwise. This happens pretty frequently in later stage 2.

(1 edit)

Are you clicking really quickly to purchase it asap?

It even happens if I don't click too quickly (I've had it happen on the very first click). It's when there's a ton of stuff going on in the background, which seems to drag frames out a bit.

For example, say I amass just enough ore to purchase 'anchovy cove'. The upgrade menu then updates to show the upgrade as purchasable, but just as I click, the iron lored finishes its task and reduces the available ore to below the cost. I've even seen the menu item go dark gray right as I click, and then the game crashes.

I suspect what's going on is that both events manage to trigger, i.e., they both first check if enough resources are available, and then, seeing that they are (because neither has deducted any yet), they both deduct their share of resources, resulting in a negative number (which presumably breaks something, e.g., the display routine or some other computation). If you have actual concurrent programming going on, where one thread can be doing *anything* while another thread is running, you'll have to use mutex to prevent that kind of thing from happening. If not, you can just check again right before you actually change the value to make sure it doesn't go negative. Alternately, you can find the code that's actually crashing (probably a log() or something similar) and adjust it to permit negative numbers. (Assuming my suspicion is correct, anyway).

Need 1 spike quest for a main quest to progress but not getting it for a day already.
If there is more after Stage 2, then this is a big flaw, that can force me to miss it as I will just stop playing :/

That is currently the final quest and may be removed when Stage 3 is released.

(1 edit)

Alright, thanks

Game is awesome , i have a tad bit of an addiction for good idle games :D

🤩 thank you!

(+3)

The game freezes up after the tier 1 stuff gets to a certain amount of resources.  Reloading the page and having the game run again just leaves everything frozen still.   A bunch of my resources are displaying as "infe0".
I just got the last of the upgrades(have the auto malignant upgrade turned off) and let the game run.


(+4)(-4)

Congrats, you unlocked the secret credits! Can you and other players decipher the hidden messages in the texts? Only time will tell!

(+1)(-4)

Downvoted.

(+2)(-1)

Can he do that? Is that allowed?

The coal rate indicator seems to be bugged - it's saying positive 0.75/s, but the stockpile has clearly been draining for several minutes

No crit rate on anything, some haste from upgrades on a bunch of things.


And now that I've switched tabs a bunch it's alternating listing that as 0.75 and -6.9, so I guess previously it was a timing issue with however it does that estimate.

The text updates to what is presently going on. If it's flashing between the two values really quickly, I've failed to fix that problem. If it's flashing every few seconds, that's accurate.

Yeah, for a while it was failing to alternate, which was misleading, afterwards it was just every few seconds and was probably accurate.

(+1)

Just wanted to say this game is really awesome :)

(1 edit)

Thanks!

I'm not getting Spike Tasks for my quest. I only have 1/5 so far. And I had this for a couple of months now.

quests are invisible

What was the last quest you did?

I unlocked the cement and other lored that comes with it, closed the game and came back a day later. I can still claim my awards by pressing spacebar though.

(1 edit)

So the tasks are there, but the quest isn't displayed? Also, have you refreshed/re-opened the game? That fixes various bugs

I did. Tasks are invisible too though. I forgot to menton that

Can you screenshot the entire screen?

is that how you get your rewards

how do you get the maglant upgrade  upgrade_name

Same question, I just wasted my maglant reset and expected 1e9 concrete :/

!!!!!!

Wait what's wrong?

it is too much

(crashing)

No, it will handle up to somewhere around the 1e27 range before looking weird, but even then it won't crash.

How did you even upgrade Coal if Stone wasn't working? To get to +512, you would have needed up purchase it 10 times

left computer running for a week to test the first run

how do I get the higher lored miners)other than the two that are at the start of the game

Make sure both Coal and Stone are working, and that you've turned in the first quest or two at the start! If it didn't reward you with Iron and Copper, it's bugged. If that's the case, delete your save in the save menu and restart lol.

coal is on but stone isn't  working for some reason (i have tones of coal)

(2 edits)

coal storage wasn't working before but now i deleted the saves the coal storage works again(the coal storage wasn't  moving once in was on 5.53 coall on the coal LORED (the coal doesn't go down once it is oin max coal

Wait does it work now? Is the game going? If it's not, could you screenshot both LOREDs?

(1 edit)

working now but the iron and copper still don't work (i only have the first two ones)

i tried like a millon times in each browser and i cannot get anything other than coal and stone

i tried but still doesn't work even with firefox or safari (i am using google chrome)

what is the second quest (because i know about the coal buy quest)

(+1)

It took me almost three months, plus this update, but I got all the upgrades. :) That's accomplishment right there.

:) I think Stage 2 goes too fast, now, but I hope you enjoyed it!

Nah, the Stage 2 Speed is perfect.

It's certainly much faster after the update

(2 edits)

The next update will no longer have the custom autobuyer feature. Get your crazy, cooky, custom conditions in while you can!

ey, hop in the Discord right now >:( https://discord.gg/xJeBZxt

I am currently not working on LORED, to be transparent. I have switched focus to speed-running Ori, beating Doom Eternal, playing Animal Crossing, and working more hours so I don't literally die.

Do you have a discord channel for this game?

No, should I? Does that cost anything? lol.

(1 edit)

You should! Doesn't cost anything, really simple to set up too.

bam: https://discord.gg/xJeBZxt

What is it causing iron/copper to increase production amount over time? This effectively causes the iron/copper ore production to drop below the required amount / sec over time.

Just refreshed my page, and it looks like it must be time spent in the session? The number reset in the formula

It's probably the IT'S GROWIN ON ME upgrade. It actually shouldn't reset on a refresh, it's supposed to save that value. You can turn off that upgrade to stop it going wild.

Alright, good to know that's what is doing it. But correct, it reset on a refresh. Also I just started Stage 2 and spent the wood on the water upgrade, which leaves me with not enough wood to create hardwood. No more wood = no hardwood = no axes = no wood.. help? I thought stage 2 would reset when I metastasized, but nope.

You get 5 Axes from one of the quest rewards. Have you done the quest up until the one that unlocks the Tumor LORED? If so, you can do a task for whatever resource you're lacking to get un-stuck.

(1 edit)

I already had gotten that reward I believe. I'm currently on the Glass Pass quest. Which you guessed it, is based on hardwood production. Are you able to edit my save to fix this?

(3 edits)

In the spirit of being helpful here's what I've got regarding auto buyers for stage 2:

My testing consisted of ensuring every LORED was unlocked and at level 1, and I gave it some time to grow on its own. For any node that seemed to have failed to autobuy itself, I tried a couple different things, like altering the base conditions to something that should have worked outright, removing conditions entirely, and even setting TRUE = TRUE. 

I'm not sure about the last 2 nodes just because I don't have them unlocked yet, but considering the rest of the nodes in their family seem to work, I'm assuming they may work as well.

works:

  • liquid iron, steel
  • wood pulp, paper, cigarettes
  • galena, lead
  • wood, hardwood, axes
  • humus, sand
  • water, seeds, soil, trees

doesn't work:

  • draw plate, wire
  • carcinogens, tumors
  • petroleum, plastic

don't know yet:

  • tobacco
  • glass

A couple things I noticed. the promise of OH YEEAAAHH to give extra resources isnt working at least for wire that I've noticed. making it difficult to chemo because im stuck without enough wire to start my draw plates.

Also, there are a few LORED autobuyers that arent autobuying, even with green flagged conditions.

(5 edits)

turning OH YEEAAAAHH off actually looks like it "fixes" things so I've enough resources to start autobuying. I think I realized what the issue is. the 1000 extra puts you at this sweet spot where a chemo immediately buys some extra-normal upgrades which drops you under enough to start out the loreds

An alternative for the upgrade. what about starting a new chemo with all stage 2 LOREDs unlocked at level 1 instead of the 1000 extra resources? 

Could also split it out into individual upgrades for each group of blocking resources, like water/seeds/trees, liquid iron/steel, humus/sand/glass, plates/wire, wood/hardwood/axes

The upgrade autobuyers do not purchase upgrades until you've at least got the core LOREDs to level 1 and running. UNLESS I made it so "unlock this shit" lets the upgrade autobuyers buy ASAP. But I don't remember making them do that. I'll take a look at it soon.

That's a great idea, I'm not sure why the only LORED that has an upgrade like that is the Coal LORED with "aw <3". I will try to make sure OH YEAH works and doesn't throw you out of the gate stumbling, and also introduce some upgrades that start you off with more Stage 2 LOREDs purchased.

Looking forward to the changes when they make it this way!

As I am typing this, i have 1408 iron 1410 copper, and yet i still cant upgrade my stone guy to level 2.  Help pls

(+1)

wait nvm

Lol. Wow, you're patient to not quit after waiting for that much Iron and Copper

(+1)

The iron ore guy momentarily goes beserk to blast the iron lol

Radiative upgrades are not in the place I want them to be, so I will re-organize them and balance the pricing so the game is a little bit quicker.

Once the update goes through, your upgrade tree could look strange, but you will keep all the upgrades you've already purchased.

Cool, looking forward to seeing how it plays with faster progress (especially since I had to go through it without bonus tumors on the first save). I am about to do first chemo but want to hold off and save up tumors instead if prices are about to change.

Will the version change from 2.0 alpha 1.11 when this comes out?

Yeah, 2.0 Alpha 1.2.

I'll change it to 2.0 Beta when I finish all the animations. Uh... but after that, idk what I'll be waiting on to officially finish 2.0. But that's when I'll post it around the internet

Oh, I think waiting might be a good idea. I'm not sure how long it will take, though D:

(+1)

It is cool, take your time. 

“A delayed game is eventually good, a bad game is bad forever.”
― Shigeru Miyamoto

Like a month after 1.2c released on Kongregate, someone asked if the dev had given up, and I said "Nope, this game will define me, including the gaps in development" because I did take a 2 month break.

Then I got this comment:

"The only thing defining you right now is whatever's jammed up your ass and nailed down to the floor that's preventing you from completing the game."

I laughed, and obviously it's absurd, but now I realize I think it might have made me work longer hours on 2.0.

But that was 4 months ago now, I wonder if his anger goes up exponentially or linearly lol

i like that quote

good ol miyamoto

(1 edit)

For 2.0 Alpha 1.11, I re-wrote the number formatting function with the help of different people and posts around the internet. Here it is, for any of you who are also making a game with Godot: github.com/Drillur/Value-to-String-Format

The last function I used had many loops and was taking up to .25ms for a single frame. Now, with better code, it never goes above 0.04ms, which is 6x faster.

I was hoping it would make a noticeable difference on the HTML version, but I suppose it will just always run a little slow.

Btw, on desktop, my game is smooth as frick at 60 fps, it's dope.

(1 edit)

Hello again. The resource bar change is very nice, thanks. I started a new save to try out the new autobuyers as well, they seem good so far.


Found a little bug with the new number formatting.

Also, when I get the problem with the BACK button disappearing in upgrade menus, it prints the following exception to my console: 

**SCRIPT ERROR**: Invalid call. Nonexistent function 'queue_free' in base 'GDScriptFunctionState'.
At: res://Scripts/Root.gdc:3912:_root.b_tabkey() - Invalid call. Nonexistent function 'queue_free' in base 'GDScriptFunctionState'. 

Not sure if you already saw that or if it helps at all but figured I'd mention it.

(1 edit)

Thanks x2. I [probably] fixed the number formatting, and that error message is super useful. It even gave me the line that caused the error!! I made some changes, and I might have fixed it.

I think it's due to the numbers that pop up when you buy an upgrade. If a function crashes, it ends the function right there so the whole game doesn't crash, meaning the upgrades would not go away, but everything else that already went through would stay changed.

(+1)

The bug seems to not be entirely fixed, but it is different/better now- it results in a mixed screen like this when you click back. Clicking the options menu fixes the game with no reload, so this is already not nearly as annoying as the old bug.

The error message is also different:

**SCRIPT ERROR**: Invalid call. Nonexistent function 'queue_free' in base 'GDScriptFunctionState'.
   At: res://Scripts/Root.gdc:4007:_root.w_tabkey_assist_lored() - Invalid call. Nonexistent function 'queue_free' in base 'GDScriptFunctionState'.

I haven't gotten to a point where I could check the number formatting.

Okay, I've removed all instances of queue_free(). Instead, I've just hidden them when exiting an upgrade menu. They queue_free() themselves anyway after they fade out.

(+1)

It's hard to say a transient bug like this is really gone for good, but I have not hit the problem since this fix. Thank you!

The *number formatting* issue was still there, but it's fixed for the next patch.

Viewing most recent comments 118 to 157 of 177 · Next page · Previous page · First page · Last page