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(3 edits) (+2)

Nice job - I can tell a lot of time and thought was put into every aspect of the game. The art works well with the design, and the music creates a great vibe.

It is quite hard, and I initially got stuck early on (level 3 I think?), I think because it just seemed kind of twitchy and difficult. I came back for another try and got better at dodging the aliens and switching quickly to the AI to close doors, and was able to progress.

There's an inherent tension between the platforming (alien-dodging) aspects and the puzzle-like aspects. Something I realize I can proceed in a very "safe" puzzle-like way (lure alien here, get thing here, let alien return back to his home area, etc..), and other times I feel like "I need to do this platforming section perfectly or I die and restart the level". But this is a balance that's really hard to get right and I think it's done pretty well.

Anyway, great job - I'm impressed by the polish, the amount of content, and the thoughtful design.

Thanks for the great feedback!

Yes, we realized re-balancing is something that needs done for this game. And after the jam, we’ll probably be doing just that.

Honestly, if we do all the feedback we’re getting, our little game will really improve. Thanks again!

Thanks for the feedback! We did work hard as a team. We’re glad it paid off!

Yes, I think other’s have gotten stuck on that level. But, if you have time, could you elaborate on what you meant by twitchy and difficult? Where the controls unresponsive? Or perhaps too responsive?

Thanks!