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Sorry, I don't really know how to help. It is running fine for me. Maybe some issues with your antivirus or something? Does it give you any specific error?

(1 edit)

Sadly no, it's like it just refuses to start at all.
With Admin Mode i at least get the promt but nothing happens. Also tried it with deactiveted AV but same results :/
Does it need some kind of programm? Java, Python something like that that might not be natively on a windows pc (or that i might have removed exidentaly with on of my cleanings?)


Edit: So, i redownloaded it for the 3rd time and somhow it does start now?... ANd it generated a log saying it handled a loading error but no further details about it as far as i can interpret it (not a coder :D)

IS there a more detailed log somewere?

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No, as long as you download the correct version (the PC one), and extracted the archive, it should have everything you need to run the game as far as I know. Sorry, I am not sure how to help you...

Show me the error message. I doubt that it'll help, but maybe

2025-05-03 10:35:21 UTC

Windows-10-10.0.19045

Ren'Py 8.3.2.24090902

Under Your Spell

0.2.8p

Built at 2025-04-30 20:17:46 UTC

Early init took 0.14s

Loading error handling took 0.30s

Loading script took 2.89s

Loading save slot metadata took 0.06s

Loading persistent took 0.00s

Set script version to: (8, 3, 2)

Running init code took 0.55s

Loading analysis data took 0.20s

Analyze and compile ATL took 0.06s

Reloading save slot metadata took 0.03s

Index archives took 0.00s

Dump and make backups took 0.00s

Cleaning cache took 0.00s

Making clean stores took 0.00s

Initial gc took 0.13s

DPI scale factor: 1.000000

nvdrs: Loaded, about to disable thread optimizations.

nvdrs: Disabled thread optimizations.

Creating interface object took 0.43s

Cleaning stores took 0.00s

Init translation took 0.12s

Build styles took 0.00s

Load screen analysis took 0.21s

Analyze screens took 0.00s

Save screen analysis took 0.00s

Prepare screens took 0.65s

Save pyanalysis. took 0.00s

Save bytecode. took 0.00s

Running _start took 0.00s

Interface start took 0.18s

Initializing gl2 renderer:

primary display bounds: (0, 0, 1920, 1080)

swap interval: 1 frames

Windowed mode.

Vendor: "b'NVIDIA Corporation'"

Renderer: b'NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2'

Version: b'4.6.0 NVIDIA 560.94'

Display Info: None

Screen sizes: virtual=(1920, 1080) physical=(1858, 1057) drawable=(1858, 1057)

Maximum texture size: 4096x4096

Screen sizes: virtual=(1920, 1080) physical=(1858, 1057) drawable=(1858, 1057)

Maximum texture size: 4096x4096

Screen sizes: virtual=(1920, 1080) physical=(1739, 978) drawable=(1739, 978)

Maximum texture size: 4096x4096

Screen sizes: virtual=(1920, 1080) physical=(1858, 1057) drawable=(1858, 1057)

Maximum texture size: 4096x4096

Yeah, as expected, this doesn't say anything at all. The only thing I can recommend is the usual:

1. Ensure you have the latest Visual C++ Redistributable.

2. Update your GPU drivers

3. Try disabling your antivirus

4. Try compatability mode

5. Try another device