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Interesting combat system, though it can feel like the variety between the different moves can be short. For example, when picking between moves that are both "high", the small variations in shock and haul are a little too granular IMO to be interesting. Chaining moves together to build special combos though could make them more meaningful. Game crashed when I went with Leon to help with Rory - index out of bounds exception for the dialogue apparently.

(+1)

Thanks for playing. Bug have been fixed up, sorry about it.

In defence of the moves, the idea is also that you get to train and level them up later, so the differences become more pronounced. This was to be revealed after that mission to have some gameplay between the waves of tutorial infos.