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(1 edit)

thank you for the feedback!

im right there with you for most of this.

My plan for the dungeon (and i have a lot of the systems for this engineered already) is to split it into multiple smaller areas separated by simple teleporter doors. right now the sewer is... 6-10 tiles i think? i would drop it down to 3-4, with a doorway that takes you to another area with 3-4 tiles, and then that maybe has a doorway to ANOTHER area with 3-4 tiles. that way the map has more structure and its therefore easier to tell where you are and to navigate around each area

then there'd be additional ways to get between the levels. for example bottomless pits would drop you down to the lower level, or you could ascend a trapdoor to climb up to the next floor

grappling hook needs another pass. right now it doesn't deploy when it touches a slope but maybe i should just change that to always deploy