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(1 edit)

Thank you, this is some really useful criticism, some of the stuff you pointed out is like that simply because I haven't got to do it yet, stuff like responsive SFX, some are known bugs, like the elevator, a lot is genuinely good like the art criticism!

> It took a while for me to realize the laser used your shield, and that grazing replenished it, although I might have missed some explanations, since I tend to get lost while reading.

I added the laser weapon and a hastily written dialogue for it a few hours before finishing the demo, not your fault for having missed it.

Have you tried the roguelite mode? That one is really fresh and still in badly need for balancing, it also introduces the bullet freeze mechanic, another mechanic I haven't really put in the tutorial yet and is only explained briefly in a text in the roguelite mode beginning room, proper tutorials for everything are planned but I've been focusing more on the vertical slice

I actually forgot there was a roguelite mode (sorry) so I went back and played it. It seems functional despite some bugs. I'm guessing the rooms are random? I got a room once where the doors were freaky and opened and closed for no reason when I went through them. I died once (got to 0 motivation) and got an apparent soft-locked. When I respawned, I had focus on and I couldn't move or open the menu. I'm not sure if this is a problem with the mode specifically since I didn't get to 0 motivation during the story mode. You might already know this but I feel like I need to mention that the boss room is lacking collision in some parts so you can just walk out of it into the void. I suppose the consumables are kind of underwhelming, I feel like they should heal more. The bullet freeze works but I only found it useful as a panic button (it kind of reminded of Super Ledgehop. It's an old game now but it has a similar mechanic).

(+1)

Looks like the soft lock on death is a bug I'm going to fix soon, other than that, yes most of the jankness in roguelite is due to the early stage of production, I'm definitely going to buff healing.

The bullet freeze is indeed a panic button, but I might try to make it more interesting by playing more with other resources, like giving motivation for freezing a lot of bullets at once for instance