Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Comments I wrote down while playing:

  • I wish heroes had classes that were easily identifiable on a glance
    • This would help with telling what the right “play” is for each hero.  And make them feel more useful and unique
  • Had a hard time telling what time it was, and what heroes were doing for their schedule
    • Realized the sun and moon show it, but they kind of fade into the background
  • Inventory felt a bit unintuitive.  Wish things would just not let me put more items then I have in Raid Basic.  Or when crafting the items left your inventory.
  • Is there a way to change hero’s schedules?  I don’t want this one guy training at 7pm off shift.
  • Some items are hard to tell apart (Iron vs copper ore)
  • Wish I could double click on items to add them to crafting
  • There was a point I couldn’t click recruitment, but could get to it from the suggestion window
  • Dont’ think there is much value to half potions.  Seems

Overall feedback

I wish I felt more connected to my heroes.  Right now, I just kind of drag and drop them and send them off.  I wish I was doing more things like tailoring their gear to their class/attributes skills.  I should get a big notification with how they got more powerful when they level up.  That kind of thing.

Managing the guild feels good, although I felt like 50% of my time was managing items, and I wish it was a bit more focused on managing my heroes, like I said.

I have a lot of feedback, but I did enjoy the game a lot.  I got into a nice rhythm, and felt good when I took down the slime king.  Keep up the good work!

(+1)

A lot of the customization is tied to items and clothing sets, though I could probably label them as tank/healing/damage/support based as that's what the designs currently fall under.

You can't change project start times, but you can cancel and restart them. Hero shift schedules are changed in the hero info popup, I think a tutorial is supposed to start later on but isn't for that though.

There's also some automation but it isn't really intuitive or fleshed out well right now.


Thanks for playing, I'll try and make crafting a lot more smooth, there is some bugs associated with it right now. I'll probably also auto-merge half potions as there's not really a reason not to.