I love the look and feel of the game. (Metal walkways above a darknened drop is my jam.) And I appreciate how the item locations are somewhat randomized so you can't just make a B-line for them on death.
My main issue; I'm not sure the sprinting mechanics are well integrated. When you actually need to use them to run away, the bigger issue is whether you need to strafe to avoid supports, like when you go down the central hallway for the elevator (which I like as a design choice).
Not strafing in time is what gets you caught, not whether you can sprint, since you can actually match or outpace the monster at your normal speed. (I also tried tapping sprint to space out small bursts. Not sure if that was actually effective.)
And because you can't move when using the map, and you can run backwards to sideways, the only effective way to know you're clear of the monster is to look at where it's going on the map, and just plan ahead.
So I only used sprinting as a faster way to get around, and it was annoying when I had to go back to regular walking speed.
I still enjoyed it all the same though.