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Nice! Fun physics that make sense right off the bat, and it works out to be pretty difficult.

Seemed like for most levels, taking it slow was the best strategy. You could add a level of complexity then by scoring on time, so the user is forced to balance safety and speed.

Thank you! Yeah I see that timer thing. It could have made the game challenging. The game follows the strategy of slowing down and balancing. But yeah that could have been fun